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magicor::GameEngine Class Reference

List of all members.


Detailed Description

The base gametype initializes PyGame, sets up a display, loads
resources and handles map and sprites. (everything)
To make the code more readable (and possible more reusable), subclass
and write events and handling somewhere else.

Definition at line 199 of file __init__.py.


Public Member Functions

def __init__
def handleEvents
def start

Public Attributes

 clock
 config
 resources
 screen

The documentation for this class was generated from the following file:

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